Dishonored Prototype
A downloadable game for Windows
In this project I implement two abilities from the game Dishonored in Unity.
In Dishonored you can use an ability called Blink which allows you to teleport to the point in the world you are aiming at, such as props, walls, roofs, etc.
Here's a video of my implementation of three version of this ability based on how different characters in both Dishonored 1 and 2 use it:
In Dishonored 2 there is an artifact called Timepiece that enables the player to shift between two timelines that are set in two different maps. In addition this object can make the player see the other timeline (map) before switching to it.
Here's a video of my implementation:
Source code: https://github.com/frncscdf/Dishonored-Prototype
| Status | Prototype |
| Platforms | Windows |
| Author | frncscdf |
| Genre | Action |
| Tags | First-Person |
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Dishonored.7z 15 MB

Comments
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Hi, this works so well!! Could I use your project as a basis for a level design experiment? I want to make a Dishonored level and want to simulate the mobility of Corvo and your movement and blink mechanics work really well already. I plan on adding the Possession ability and some base enemy patrolling behavior as well :3